12 Basic Principles of Animation
What is the purpose of these principles of animation?
The principles are used as part of "squash and stretch", which will give a sense of weight and flexibility to drawn objects. It can be applied to simple objects, like a bouncing ball, or more complex constructions, like the features of a human face. Overall, your animated characters and objects show the illusion of gravity, weight, mass and flexibility.
These principles have been created b the Disney animators Ollie Johnston and Frank Thomas in their 1981 book The Illusion of Life: Disney Animation.
- Timing and Spacing
- Squash and Stretch
- Anticipation
- Ease in Ease Out
- Follow Through and Overlapping Action
- Arcs
- Exaggeration
- Solid Drawing
- Appeal
- Straight Ahead and Pose to Pose
- Secondary Action
- Staging
What is Tweening Animation
Short for in-betweening, the process of generating intermediate frames between two images to give the appearance that the first image evolves smoothly into the second image. Tweening is a key process in all types of animation, including computer animation.
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